Quarter CutStudio

A game by Quarter Cut Studio

Build a campus. Train models. Collect data, train models and deliver them to clients. A calm idle game of small numbers and long timers: nothing ever breaks, and there is always something ready when you come back.

Coming soonSteam Coming soonApp Store Coming soonGoogle Play
A late AI Campus: four districts of isometric buildings around the AI Core

36kinds of building
128datasets, models and products
60levels, something new at each
4districts and 60 lots
0things that break or spoil

The game

A farm game, with data for crops.

You run an AI campus. It starts as one graphics card, one crawler and an AI Core on a small platform. You collect some text, train an autocomplete and deliver it to your first client.

Sixty levels later the campus covers four districts, and it builds robotaxis, weather models and a quantum annex. The numbers stay small. The goods are real things you can count. Nothing ever breaks or spoils, and a client waits for as long as you need.

Training a model in the AI Core

What you do

Build, make, deliver. Then come back.

Build

  • 36 kinds of building, each drawn after the real hardware it stands for: a graphics card in its slot, a hard drive with its lid off, a cooling tower, an observatory.
  • Four districts and 60 lots to fill. Every building grows as you upgrade it.
  • Pipes lay themselves between the buildings and show what is flowing and what is stuck.

Make

  • 128 things to make: 23 datasets, 32 models and 73 products, from a spam filter to a planet rover.
  • Something new to make at every level from 2 to 60.
  • Jobs take from one minute to a day and a half.

Ship it or keep it

  • Clients ask for what your campus can make. Fill their requests, serve the walk-in client, take on an enterprise deal.
  • Or keep a model for yourself: it earns credits all the time, also while the game is closed.

While you are away

  • GPUs go on making compute, queues go on working and crews go on building.
  • It is all waiting when you come back. Nothing you own is lost for staying away.

Every day, week and season

  • A free crate and three small goals each day, and an event every weekend.
  • A board of timed tasks each week, and a track of rewards each four-week season.
  • No streaks. A day you miss costs you that day’s crate and nothing else.

For the long run

  • Research that lasts, mastery stars and 17 achievements.
  • Moonshots: long projects such as a fusion grid or a lunar data centre.
  • The campus is never reset. What you build stays built.

Screenshots

From one card to four districts

Editions

Play it where you like

Single-player. No account. Your campus is saved on your own device.

Steam, for computers

Windows, macOS and Linux.

  • You buy the game once. There are no ads and nothing to buy inside it.
  • Chips, which finish a long job at once, are only earned, and the game gives three times as many as on phones.
  • Both rows of every season’s track are open to everyone.

iPhone, iPad and Android

Free to play, in landscape.

  • Optional rewarded ads: you choose to watch one, up to five a day. No ad ever plays unless you ask for it.
  • Optional purchases: packs of chips, a season pass and a starter bundle. No paid random boxes.
  • Notifications only ever say that something is ready. None at night, and never an offer.